AI game playing is a popular application of AI that involves the development of computer programs to play games, such as Checkers, Chess, and Go. The goal of game playing in AI is to develop algorithms that can learn how to play games and make decisions that will lead to winning outcomes.
In addition to being victorious over human experts, AI's game playing prowess over the years was demonstrated on live TV and in the mass media. The Checkers and Jeopardy matches were on American broadcast TV, while Chess and Go were shown to huge international audiences. Each in their own times, these contests awakened the world to the power of AI.
The Samuel Checkers-Playing Program was the first AI program created in the United States. Using techniques like reinforcement learning, it was a self-learning program that improved by playing against itself, thereby introducing machine learning as a concept.
The checkers playing program is considered a landmark achievement in AI, for it pioneered machine learning techniques as well as showing that computers could learn and improve through experience.
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Today, chess engines like Stockfish and Leela Chess Zero are widely used for analysis and gameplay. These chess AI engines have advanced algorithms and immense computational power to evaluate millions of positions per second. These engines use deep learning to learn from thousands of matches. They regularly have FIDE chess ratings above 3,400, which is far beyond the best human players in the world.
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IBM's Watson computer made history by defeating two of the TV game show Jeopardy's most successful champions, Brad Rutter and Ken Jennings. Continuing a string of victories in AI game playing for IBM, the event was a groundbreaking achievement for AI in front of millions on live TV. The victory demonstrated AI's growing ability to process and respond rapidly and accurately to complex human language.
The Jeopardy game is played for cash nightly on live TV. The format is to give contestants rapid fire questions containing clues that rely on subtle meanings, puns, and riddles. The program was competed over three nights in February 2011. On the show, Watson was represented by an avatar with moving lines that turned green when Watson produced the correct answer. Watson was hands-down the overall winner, pocketing $77,147 compared to Jennings' $24,000 and Rutter's $21,600.
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In October of 2015, AlphaGo beat the European champion Fan Hui 5-0. Next March, it defeated Lee Sedol. The victory was a feat considered a decade ahead of expectations. The game earned AlphaGo a 9 dan professional ranking, the first time a computer Go player had received the highest possible certification.
AlphaGo's breakthrough occurred in 2016 when it defeated world champion Lee Sedol 4-1 in a highly publicized match, becoming the first AI to beat a top human player without handicaps. It was recognized as a major milestone in AI research. AlphaGo combined deep neural networks with advanced search algorithms and used reinforcement learning to improve itself through self-play.
Then, in 2017 AlphaGo Master, an upgraded version, beat Ke Jie, the number one player in the world. The impact of the victory not only underscored AI's potential in complex problem-solving, but also inspired new strategies among human players.
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Poker, a centuries-old card game, has been a popular pastime for generations of players worldwide. Over time, the game has evolved into a sophisticated contest of skill, strategy, and psychology. Traditionally, poker players have relied on their intuition, experience, and mental prowess to gain an edge over their opponents.
Some of the challenges faced in AI poker are handling imperfect information, adapting to multiple opponents, balancing exploration and exploitation, and managing "all-in" situations. Poker has always been a challenging area for AI research due to the complexity of the game and the need to make decisions with incomplete information. Bluffing is an important part of poker and AI systems must be able to successfully recognize and use bluffs. Going "all-in" is also a challenge for AI poker since these situatins involve making key decisions with limited information.
The technology involved in AI poker systems includes neural networks and deep learning, Counterfactual Regret Minimization (CFR), opponent modeling and adaptive strategies, reinforcement learning, and self-play.
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History of AI Game Playing